home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Aminet 23
/
Aminet 23 (1998)(GTI - Schatztruhe)[!][Feb 1998].iso
/
Aminet
/
game
/
role
/
ZAngband.lha
/
Zangband
/
z_update.txt
< prev
next >
Wrap
Text File
|
1997-11-16
|
6KB
|
120 lines
This is a document file listing the changes in Zangband (compared to
the standard Angband 2.8.1.) No long explanations, just a list. See
code for details. In reversed chronological order (more or less):
--
Zangband 2.0.4
-Correct version display
-No less than 16 new player races (all new, although a few ideas are borrowed)
-Recharging True replaced w/ Explosive Rune (explodes only if you stand on it)
-Mages can choose Life magic (they are worse than paladins in it)
-Death Knights (variant of the Paladin class) added
-Warriors and Paladins become immune to fear at high levels
-Rogues also get a (much weaker) backstab attack against fleeing foes
-New vaults (vaguely based on ancient Egyptian tombs / temples)
-Small levels have (initially) less monsters now (related to the level size)
-More precautions to avoid (the rare) hangups when a small level is generated
-Fixed a bug with spell selection (cmd5.c)
-Rings of Flames etc. also give temporary resistance when activated
-Rings of Flames etc. show their activation info now when *identified*
-Weapons of fire will also work as light now
-Slightly better, 'smart' generation of random artifacts
-New summoning effects for 'wild magic'
-Level based bonus to the racial power activation test
-Ball of Radiation & Invoke Logrus (monster attacks) are functional now
-Radiation effects changed slightly
-A certain artifact which is not in a_info no longer gets RES_DISEN
-Minor changes to the PC font (hopefully for the better...)
-Slightly saner price calculation for random items
-Slightly better prompts ("recite which prayer" vs "cast which prayer")
-Other cosmetic and minor fixes
--
Zangband 2.0.3
-Rings of Flames, Ice and Acid can now be activated (for an obvious effect)
-New vaults (some have their floor plans borrowed from Nethack)
-Cosmetic fixes (documentation)
-Game balance fixes
-Kharis no longer crashes the spoiler generation
-Evil jellies (like death molds and shoggoths) no longer show up in jelly pits
-Better 'speech' for uniques that are afraid (/lib/file/monfear.txt)
-Trump weapons can now also be activated for teleport
-Ego weapon damage dice loaded properly
-Amberites can now open doors, 'summon Amberites' no longer produces undead
-Monster special resistances fully implemented
-Grayswandir is a sabre now
-Rings of high resistance stack now (Lordly Protection doesn't)
-Fixed Rings of Extra Attacks
-Curing also cures hallucination
-Angels are fearless now
-Nature's Wrath (spell) damage upgraded
-Call Chaos sometimes produces highly destructive beams now
--
Zangband 2.0.2
-Internal version Angband 2.8.1, fake version (Z 2.0.2) displayed for commands
-Finally updated (almost all of) the documentation!
-Fixed more bugs in v_info
-The stacking patch applied (fixes gold deleting all objects below it)
-Redraw mana / hp after using racial powers & receiving rewards
-Certain stationary monsters are fearless now
-Priests can choose Life or Death magic (not both) + 1 from S / N / C
-Some paladin prayers are slightly easier now
-Sorcery spells are now available earlier (to make the realm more competitive)
-Miscast Chaos spells may produce random "wild magic" effects
-Miscast Death spells may hurt the player
-Nature Awareness downgraded slightly
-'Produce food' (Nature spell) renamed to 'Foraging' (no real reason, though)
-Other cosmetic fixes+enhancements (Ball of Cold has no longer "Duration" :)
-Different colours for the special player symbol (level dependent)
-Nightwalker CAN_SPEAK moved to Raphael (where it belongs)
-Rotting corpses and malicious leprechauns have physical attacks now
-No more freebie attacks on unseen monsters in walls (digging must be used)
-Using certain aimed rods no longer randomly crashes the game
-Small levels should no longer cause alloc_monster to hang the game
-Dragon Helm of Dor-Lomin no longer crashes the game
-Arcum Dagsson's code to support separate macro files for different realms
-Fixed a bug that prevented random resistances for some artifacts
-Fixed a bug which prevented the saving of random flags from certain items
-Better name-forming code for Random artifacts (created in Black Market)
-Better descriptions for unidentified objects (without show_labels)
-Equippy characters restored as an option by popular demand (I missed them too)
-Initial life rating display moved to a more logical place
-do_cmd_rerate will now be compiled even without wizard mode
-Rewards for killing wanted uniques are at least 250 gold (not 0 gold)
-Option to dump the 'final' screen (when you die)
--
Zangband 2.0.1
-Nature Sense Surroundings upgraded to Nature Awareness
-Removed 'marginal' item generation from temple, added 3 * scroll of WoR
-Compile time option to display different player symbols (/race, /class)
-Fixed take_hit message for Scroll of Logrus (not "of Chaos")
-Fixed the major bug with spell remembrance/forgetting in xtra1.c
-Fixed the damage display for Frost Bolt
-Fixed "You can learn 1 new spells." in cmd5.c
-Magic traps are a bit less lethal early on
-Silly hallucination monsters (as in Nethack)
-Potion of Confusion -> Booze
-Alchemy now takes into account the amount of items (max still 30k / spell)
-Changes to options
-Genocide True replaced with Vampiric Branding
-Fixed a bug in v_info
-Items stolen by the agents of black market may show up in the Black market
-Racial intrinsics are a bit easier to use now
--
Zangband 2.0.0
-New spell system (life, sorcery, nature, chaos, death magic)
-New monsters list (mostly from the older Zangband)
-User can_not_ set the colors of flavored objects (via pref files)
-Warriors get extra blows and shots, increased damage
-Rangers have a slightly better innate pseudo-id
-Last words, speaking uniques, rumors, warrants, error messages
-"Negative" level feelings
-New ego items and artifacts
-New object flags (VORPAL, CHAOTIC, VAMPIRIC, BRAND_POIS)
-Rogues start with a poisoned dagger and can backstab nasties
-xtra1.c, files.c: DUNADAN -> AMBERITE
-Other stuff...